I did find it strange that the mention to the second game was removed from the ending, though. The sound changes are a bit disconcerting, particularly when you have Nico think something to herself in higher quality (dealing with the new puzzles) then have George or her talk in lower quality. Honestly, the changes between the first game and its Director's Cut don't bug me that much. I'm currently about 3/4 the way through The Sleeping Dragon. I've actually been playing through the series again since I just got Angel of Death (4th game) when it was released on GoG. The second game also has a remake, although it's referred to as a "Remastered" version, likely because no new scenes were added. Yeah, the Director's Cut is of the first game in the series, Shadow of the Templars. PLAY THE ORIGINAL GAME FOR YOUR OWN SAKE. A cohesive experience, both story-wise and puzzle-wise where everything makes sense and there's no bullshit (in terms of both story AND puzzles). (yes, there's less objects to interact with in DC, as I said, tons of stuff was cut out)ģ. Lots of objects to interact with, supplied with George's witty lines. come on! BS is NOT that style of animation!) Ģ. not that I have anything against Flash videos, but. Lots of beautiful artwork and animation which in DC was either a) cut out, or b) replaced with non-fitting comic book-style artwork (which was also moving in a manner like it would've been done in a Flash video. But, if you will play the original, you'll get:ġ. To anybody who hasn't played the first Broken Sword game yet. oh yeah, and the added plot stuff ends abruptly in the middle of the game). And not to mention that the new sections with Nico are retarded (the plot although delves into some of the stuff only hinted at in the original Broken Sword, doesn't bear any relevance, hence why it WASN'T present in the original in the first place and probably wasn't even thought of back then, and also the puzzles in those sections are SOOOO boring. The new close-ups to objects in the old section work awfully (why do I have to go to a close up and THEN do something with the objects instead of doing that straight away?)Ħ. The new and old stuff conflicts with each other in terms of both visuals and soundsĤ. For a Director's Cut there's A LOT of stuff that is actually cut out of the gameģ. And, note, not because of the hint system, but because:ġ. I highly recommend to anyone planning to try this game out to not bother with the Director's Cut, and instead get the original. Fortunately I still have the original on CD, so I will be sticking to that from now on, thank you very much. No, the original Broken Sword is one of the gems of PC gaming and much, much better than this so-called Director's Cut. Those didn't even add that much to the game. There are just the two sessions and then the game is pretty much the same. The extra scenes with Nico at the start were done pretty well and the additional storyline has huge potential, but it just ended abruptly and amounted to nothing, so it was actually pointless. It would have been nice if they could have done something right and make it possible for George to run, but they didn't even do that! There are also fewer objects to interact with overall, there are more generic responses then there were in the original and not to mention the in-game hint system that just hands you the answers. Seriously, this is an outrage! How the hell could they have done something so stupid? There is not a single point in the game now where you can die! For example, when you're in Syria and Khan has you at gunpoint, you can no longer say the wrong option and get shot! He will automatically say the correct lines and automatically jump off the cliff without any prompting from the player. What they have done is actually make the game worse than the original. I finally got around to playing the first Broken Sword game which I picked up from GoG for free a while back, and I am completely and utterly disappointed with this alleged "remake" of the brilliant game.
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